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Awesome, you haven't lost your touch.

I've seen people complain about the lack of animation in this series, but I personally love your inventive combinations of techniques, and the kid's book style of it all. The humor's still grade-A and the safety song remix kicks ass.

mlaskaris responds:

Thanks, FatSatan. You're on my favorite artists list now.

If you dig the Safety Song remix, a higher-quality version of it is available in MP3 format at my website. It's only 30 seconds long, so I have to listen to it over and over and over.

-mlaskaris

Not too bad for a stick movie.

Still, some problems. 1) The audio is pretty much incomprehensible. It needs to be louder and clearer. 2) Using other people's detailed vehicles or guns is a really, really bad idea, because your own vehicles, objects, backgrounds etc. look ten times worse next to them. 3) The secrets... Jesus. An animated gif that's not by you, another animated gif that's not by you, a bunch of porn... It would be nice to have some secrets that actually have a relation to the movie, not to mention actually being your work. Besides, being rewarded with tits makes me feel like a twelve yeard old.

On the plus side, the animation's reasonably long and there's kind of a story to it. It's still kind of random.

TvP responds:

Well I wanted to try something new with the secrets, I've never really done something like that before. As for the sound, I actually did lower it so voices could be heard, I guess I didn't lower it enough for the last part. But you know, its sound WAY better when your working on the .fla, when its a .swf on NG is sounded worse. Thanks for the review anyways.

Not bad, but...

...not very entertaining either. I don't think this is bad enough to get blammed, but it's not really something out of the ordinary either. At best it reminds me of the Steven Seagal show pt. 1 (removed from NG by request of the author, I think), where Seagal accidentally punches an old man through the head and then spends the whole day with the corpse stuck around his arm. This is short, it's not excessive enough in violence to be funny, and while I guess you intended a surprise in the ending when the cat's still stuck to the guy's arm, it's very predictable.

If you want to redo this, I'd recommend you make it somewhat longer, and add a real build-up in violence from the guy trying to get the cat off his arm - starting with hitting it, maybe pulling it, and then just snapping to different scenes where he does increasingly crazy stuff to get rid of the cat. Right now, he just shoots it in the head. That pretty much establishes straight off the bat that he's not going to get the cat off his arm, if it can survive a gunshot to the head. I think there's two directions you can go with the ending, and eitherway it should be longer; 1) the character goes on with his life and spends the rest of it with the cat on his arm (you could show stuff like graduation, his wedding, a desk job, children or grandchildren who also have cats stuck on their arms - nonsensical, but funny), or 2) he gives up on trying to remove the cat from his arm, and something stupidly funny happens so the cat lets go after all. Just some personal brainstorms.

Your work isn't bad, but maybe a little unimaginative.

The-Silent-Bob responds:

I know exactly what you mean. I was going to make him do all that crazy stuff, like putting his hand with the cat on it at the side of the road, waiting for a car to come and crush it, but it crushes his arm instead, stuff like that, but you know when sometimes you spend a while on something, and you just want to get it over with? Yeah, well that's what happened with this :) I won't re-edit it, or make a sequel or anything, as I am in production of a Halo thing, much better than this :P Thanks for the ideas and review.

Cool piece of work.

I think it could've used a couple more jokes, for the most part it was a little too serious for me (I just can't take Punch-Out too serious, I love it for its humor), but it was quite a piece of work. If the follow-ups are as good, I hope this ends up in a collection.

You're probably going to hear this from now to infinity, but Little Mac's coach is actually called Doc Louis. I don't know if you purposely called him Carl ("Doc" could just be a nickname, after all), but just FYI.

AngelnX responds:

Oh yea i know his name is Doc Louis, but have you ever seen that show called Family Matters? The fat cop guy, Carl Winslow, thats what all our friends thought he looked like. But anyhoo, thanks for your comments, i really appreciate it. i just wish there werent any assholes giving this movie a zero just because for nothing ya know...

No. No. NO.

NO. Tweening, and understanding the timeline, are the basics of using Flash. This is as pointless as making a tutorial about starting up the program. Aside from that, FLASH COMES WITH TUTORIALS TO LEARN STUFF LIKE THIS. There's plenty people out there too lazy or stupid to do the tutorials, but this isn't going to help them. If you want to make a helpful Flash tutorial that includes tweening, at least do more than that. You can teach them about all types of frames, dragging and dropping, the library, the three types of symbols, maybe even few basic actionscript commands - but not JUST tweening.

luminousnerd responds:

I make many tutorials, this is one of them. Tweening is a large subject and needed its own tutorial to be covered. Had I included more, I would have worsened those who are already upset at me for having a slow load time. Therefore none of your arguments are valid.

Pretty decent, for a Stick movie.

Good character animation. The truck kinda stuck out since you used that detailed motorcycle, but nice work overall. I recommend that instead of the "next" button on dialogue, you just try and see for yourself how long you need to read the dialogue line, and incorporate it into the animation. It might take some practice to get inbetween too short and too long, but it makes for a more pleasant viewing.

However, people really need to cut it out with these nonsensical "to be continued" cop-outs. Nobody 'runs out of time' to finish their animation. Nobody has a deadline to get it up on NG. If it's not finished, don't submit it. The only reason people end their movies in "to be continued" is because they run out of ideas to finish the movie, or possibly just because they're too eager to get it online. I'm guessing it's the former for you, since your movie IS decent.

Sorry that I happen to pick your spot to rant, it's just happening too much. Again though, quality work.

Twisterman responds:

...kay

Cool stuff.

Now there's something you - or at least, I - don't see on NG everyday. Original idea, funny execution. When the pirates showed up and I saw their swastikas I automatically said "...NAZI pirates." along with the narrator. Hilarious, hope to see more like this.

mlaskaris responds:

Thanks for the review! You may want to check out my website if you're looking for more like this...

You're the FatSatan from I-Mockery? Cool. I admire your work.

I'm going to check out Fragile-Minds now...

-mlaskaris

Shows definite talent.

To get the negative stuff out of the way; in the whole, this series has some weak points. The grammar errors (missing capital letters and punctuation marks, mostly) in the dialogue get a little annoying at times. Whether or not a character is going to open his mouth when he talks seems entirely up to whether or not you have sprites of that character talking. Which brings me to my second point; I didn't see any customized sprites whatsoever (aside from Public Domain stuff), and some situations could've really benefitted from some altered sprite work. Then, there's the mixing of bittages and sprite resizing. I'm not too picky when it comes to that, but when a Rockman & Forte Megaman flies a Megaman Power Battles Rush and transforms into a Megaman 7 Super Adaptor Megaman, it's getting out of hand. Usually the idea with sprite movies is to recreate the gaming experience, and when everything looks different that doesn't work out. This too could've been solved largely by customizing sprites. Lastly, jerky animation. Roll's head bobs up and down when she blinks, Wily's hair changes color when he talks, and Duo actually flashes colors when he's idle. I assume you used "trace bitmap", but I'm thinking that you perhaps didn't cut all the sprites from the same sheet. I think that when all the sprites aren't traced from one image file, their sizes and colors can start to vary. My suggestion is that next time, you save your sprites as animated GIFs with transparent backgrounds. Import them into Flash, and they're immediately lined up right.

Now, don't yell at me yet, I just wanted to get all that out of way. As you can see I did give you a decent score, because what is clear from your movies is that you have a good deal of cimenatic skill and talent. In fact, stuff like the attack of the Bass clones reminds me to a lesser extent of the style of Rise of the Mushroom Kingdom, and though I loathe DBZ-style anything, the final Bass/Megaman showdown was really stylish. And your attention to detail in music and sound was top notch. Thumbs up. I think that you could score some even bigger hits if you found someone to collaborate on movies with; someone to keep the grammar in check, make new sprites when you need them, and fix other such small flaws. Good luck with it. Regardless of my criticism, again I say: you have a great sense of cinematic style.

CheveLoco responds:

Well the srpite thing first, i am not a big sprite customizer. I am no Randy Solem or Paul ter Voorde(the mario reloaded guy)i am very inexperienced when it comes to that,this is just my second sprite series, before that i had no idea at all of how sprite animation worked. And i did try getting someone to do some custom sprites for me and they didnt convince me(not all the frames, details i didnt like here and there) i waited and looked for them for around 3 weeks and nothing, So what would u preffer? a half assed looking 32 bit megaman or sacrifice some graphic quality and go with the 16 bit one that has all the frames i needed for my battle?...yep i thought so..i wasnt going to be waiting months to get a sprite sheet when i dont have a lot of free time cuz of college and my job. And believe it or not,all the frames you mentions were cut from the same sprite sheet, Wily's hair, well blame it on whoever did the custom spritting,like i said i wanted to take advantage of having some free time. And i try hard to animate the sprites, you know how hard it is to animate a running animation?..it's not like the frame line up easily into place. This are not mario frames that consist of 2 or 3 frames per animation. Some of these had around 16 frames, not an easy thing and can get to be annoying. I may be a rookie when it comes to sprite movies but i know that it is IMPERATIVE that you resize all the frames needed, all at the same time so they will all be the same size.The grammar thing, well i cant say anything about that except that i know it sux :P. I'm glad u liked the style of the movie, hopefully you'll review my future projects and maybe you'll see some improvement. Thanx

Excellent. Especially for a first.

Stylishly done, interesting way of using dialogue in a movie (the rotating text). I do think that perhaps the sprites would've looked less puny at 200%. And I get the sneaking suspicion you borrowed some lines from Bob And George... "I'm just that good" and "My ultimate attack" come to mind, heh. Still, great job.

Protrozz responds:

Actually, megaman's ultimate attack was the 'pythagorian perpendicular jump kick' but that would be a total rip off, so i had to change it to something else quick, and the first thing that came to mind was him making mass suicidal clones. :p

Lauren Graham is one hot lady.

Age 41, Male

Cocktease

Holland, Europe

Joined on 8/30/01

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